//===- llvm/ADT/SparseBitVector.h - Efficient Sparse BitVector --*- C++ -*-===//
 //
 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
 // See https://llvm.org/LICENSE.txt for license information.
 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
 //
 //===----------------------------------------------------------------------===//
 //
 // This file defines the SparseBitVector class.  See the doxygen comment for
 // SparseBitVector for more details on the algorithm used.
 //
 //===----------------------------------------------------------------------===//

#pragma once
 #include <cassert>
 #include <climits>
 #include <cstring>
 #include <iterator>
 #include <list>
 #include "./llvmMathExtras.h"

 namespace c10 {

 /// SparseBitVector is an implementation of a bitvector that is sparse by only
 /// storing the elements that have non-zero bits set.  In order to make this
 /// fast for the most common cases, SparseBitVector is implemented as a linked
 /// list of SparseBitVectorElements.  We maintain a pointer to the last
 /// SparseBitVectorElement accessed (in the form of a list iterator), in order
 /// to make multiple in-order test/set constant time after the first one is
 /// executed.  Note that using vectors to store SparseBitVectorElement's does
 /// not work out very well because it causes insertion in the middle to take
 /// enormous amounts of time with a large amount of bits.  Other structures that
 /// have better worst cases for insertion in the middle (various balanced trees,
 /// etc) do not perform as well in practice as a linked list with this iterator
 /// kept up to date.  They are also significantly more memory intensive.

 template <unsigned ElementSize = 128> struct SparseBitVectorElement {
 public:
   using BitWord = unsigned long;
   using size_type = unsigned;
   enum {
     BITWORD_SIZE = sizeof(BitWord) * CHAR_BIT,
     BITWORDS_PER_ELEMENT = (ElementSize + BITWORD_SIZE - 1) / BITWORD_SIZE,
     BITS_PER_ELEMENT = ElementSize
   };

 private:
   // Index of Element in terms of where first bit starts.
   unsigned ElementIndex;
   BitWord Bits[BITWORDS_PER_ELEMENT];

   SparseBitVectorElement() {
     ElementIndex = ~0U;
     memset(&Bits[0], 0, sizeof (BitWord) * BITWORDS_PER_ELEMENT);
   }

 public:
   explicit SparseBitVectorElement(unsigned Idx) {
     ElementIndex = Idx;
     memset(&Bits[0], 0, sizeof (BitWord) * BITWORDS_PER_ELEMENT);
   }

   // Comparison.
   bool operator==(const SparseBitVectorElement &RHS) const {
     if (ElementIndex != RHS.ElementIndex)
       return false;
     for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i)
       if (Bits[i] != RHS.Bits[i])
         return false;
     return true;
   }

   bool operator!=(const SparseBitVectorElement &RHS) const {
     return !(*this == RHS);
   }

   // Return the bits that make up word Idx in our element.
   BitWord word(unsigned Idx) const {
     assert(Idx < BITWORDS_PER_ELEMENT);
     return Bits[Idx];
   }

   unsigned index() const {
     return ElementIndex;
   }

   bool empty() const {
     for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i)
       if (Bits[i])
         return false;
     return true;
   }

   void set(unsigned Idx) {
     Bits[Idx / BITWORD_SIZE] |= 1L << (Idx % BITWORD_SIZE);
   }

   bool test_and_set(unsigned Idx) {
     bool old = test(Idx);
     if (!old) {
       set(Idx);
       return true;
     }
     return false;
   }

   void reset(unsigned Idx) {
     Bits[Idx / BITWORD_SIZE] &= ~(1L << (Idx % BITWORD_SIZE));
   }

   bool test(unsigned Idx) const {
     return Bits[Idx / BITWORD_SIZE] & (1L << (Idx % BITWORD_SIZE));
   }

   size_type count() const {
     unsigned NumBits = 0;
     for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i)
       NumBits += llvm::countPopulation(Bits[i]);
     return NumBits;
   }

   /// find_first - Returns the index of the first set bit.
   int find_first() const {
     for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i)
       if (Bits[i] != 0)
         return i * BITWORD_SIZE + llvm::countTrailingZeros(Bits[i]);
      throw std::runtime_error("Illegal empty element");
   }

   /// find_last - Returns the index of the last set bit.
   int find_last() const {
     for (unsigned I = 0; I < BITWORDS_PER_ELEMENT; ++I) {
       unsigned Idx = BITWORDS_PER_ELEMENT - I - 1;
       if (Bits[Idx] != 0)
         return Idx * BITWORD_SIZE + BITWORD_SIZE -
                 llvm::countLeadingZeros(Bits[Idx]);
     }
      throw std::runtime_error("Illegal empty element");
   }

   /// find_next - Returns the index of the next set bit starting from the
   /// "Curr" bit. Returns -1 if the next set bit is not found.
   int find_next(unsigned Curr) const {
     if (Curr >= BITS_PER_ELEMENT)
       return -1;

     unsigned WordPos = Curr / BITWORD_SIZE;
     unsigned BitPos = Curr % BITWORD_SIZE;
     BitWord Copy = Bits[WordPos];
     assert(WordPos <= BITWORDS_PER_ELEMENT
            && "Word Position outside of element");

     // Mask off previous bits.
     Copy &= ~0UL << BitPos;

     if (Copy != 0)
       return WordPos * BITWORD_SIZE + llvm::countTrailingZeros(Copy);

     // Check subsequent words.
     for (unsigned i = WordPos+1; i < BITWORDS_PER_ELEMENT; ++i)
       if (Bits[i] != 0)
         return i * BITWORD_SIZE + llvm::countTrailingZeros(Bits[i]);
     return -1;
   }

   // Union this element with RHS and return true if this one changed.
   bool unionWith(const SparseBitVectorElement &RHS) {
     bool changed = false;
     for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
       BitWord old = changed ? 0 : Bits[i];

       Bits[i] |= RHS.Bits[i];
       if (!changed && old != Bits[i])
         changed = true;
     }
     return changed;
   }

   // Return true if we have any bits in common with RHS
   bool intersects(const SparseBitVectorElement &RHS) const {
     for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
       if (RHS.Bits[i] & Bits[i])
         return true;
     }
     return false;
   }

   // Intersect this Element with RHS and return true if this one changed.
   // BecameZero is set to true if this element became all-zero bits.
   bool intersectWith(const SparseBitVectorElement &RHS,
                      bool &BecameZero) {
     bool changed = false;
     bool allzero = true;

     BecameZero = false;
     for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
       BitWord old = changed ? 0 : Bits[i];

       Bits[i] &= RHS.Bits[i];
       if (Bits[i] != 0)
         allzero = false;

       if (!changed && old != Bits[i])
         changed = true;
     }
     BecameZero = allzero;
     return changed;
   }

   // Intersect this Element with the complement of RHS and return true if this
   // one changed.  BecameZero is set to true if this element became all-zero
   // bits.
   bool intersectWithComplement(const SparseBitVectorElement &RHS,
                                bool &BecameZero) {
     bool changed = false;
     bool allzero = true;

     BecameZero = false;
     for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
       BitWord old = changed ? 0 : Bits[i];

       Bits[i] &= ~RHS.Bits[i];
       if (Bits[i] != 0)
         allzero = false;

       if (!changed && old != Bits[i])
         changed = true;
     }
     BecameZero = allzero;
     return changed;
   }

   // Three argument version of intersectWithComplement that intersects
   // RHS1 & ~RHS2 into this element
   void intersectWithComplement(const SparseBitVectorElement &RHS1,
                                const SparseBitVectorElement &RHS2,
                                bool &BecameZero) {
     bool allzero = true;

     BecameZero = false;
     for (unsigned i = 0; i < BITWORDS_PER_ELEMENT; ++i) {
       Bits[i] = RHS1.Bits[i] & ~RHS2.Bits[i];
       if (Bits[i] != 0)
         allzero = false;
     }
     BecameZero = allzero;
   }
 };

 template <unsigned ElementSize = 128>
 class SparseBitVector {
   using ElementList = std::list<SparseBitVectorElement<ElementSize>>;
   using ElementListIter = typename ElementList::iterator;
   using ElementListConstIter = typename ElementList::const_iterator;
   enum {
     BITWORD_SIZE = SparseBitVectorElement<ElementSize>::BITWORD_SIZE
   };

   ElementList Elements;
   // Pointer to our current Element. This has no visible effect on the external
   // state of a SparseBitVector, it's just used to improve performance in the
   // common case of testing/modifying bits with similar indices.
   mutable ElementListIter CurrElementIter;

   // This is like std::lower_bound, except we do linear searching from the
   // current position.
   ElementListIter FindLowerBoundImpl(unsigned ElementIndex) const {

     // We cache a non-const iterator so we're forced to resort to const_cast to
     // get the begin/end in the case where 'this' is const. To avoid duplication
     // of code with the only difference being whether the const cast is present
     // 'this' is always const in this particular function and we sort out the
     // difference in FindLowerBound and FindLowerBoundConst.
     ElementListIter Begin =
         const_cast<SparseBitVector<ElementSize> *>(this)->Elements.begin();
     ElementListIter End =
         const_cast<SparseBitVector<ElementSize> *>(this)->Elements.end();

     if (Elements.empty()) {
       CurrElementIter = Begin;
       return CurrElementIter;
     }

     // Make sure our current iterator is valid.
     if (CurrElementIter == End)
       --CurrElementIter;

     // Search from our current iterator, either backwards or forwards,
     // depending on what element we are looking for.
     ElementListIter ElementIter = CurrElementIter;
     if (CurrElementIter->index() == ElementIndex) {
       return ElementIter;
     } else if (CurrElementIter->index() > ElementIndex) {
       while (ElementIter != Begin
              && ElementIter->index() > ElementIndex)
         --ElementIter;
     } else {
       while (ElementIter != End &&
              ElementIter->index() < ElementIndex)
         ++ElementIter;
     }
     CurrElementIter = ElementIter;
     return ElementIter;
   }
   ElementListConstIter FindLowerBoundConst(unsigned ElementIndex) const {
     return FindLowerBoundImpl(ElementIndex);
   }
   ElementListIter FindLowerBound(unsigned ElementIndex) {
     return FindLowerBoundImpl(ElementIndex);
   }

   // Iterator to walk set bits in the bitmap.  This iterator is a lot uglier
   // than it would be, in order to be efficient.
   class SparseBitVectorIterator {
   private:
     bool AtEnd;

     const SparseBitVector<ElementSize> *BitVector = nullptr;

     // Current element inside of bitmap.
     ElementListConstIter Iter;

     // Current bit number inside of our bitmap.
     unsigned BitNumber;

     // Current word number inside of our element.
     unsigned WordNumber;

     // Current bits from the element.
     typename SparseBitVectorElement<ElementSize>::BitWord Bits;

     // Move our iterator to the first non-zero bit in the bitmap.
     void AdvanceToFirstNonZero() {
       if (AtEnd)
         return;
       if (BitVector->Elements.empty()) {
         AtEnd = true;
         return;
       }
       Iter = BitVector->Elements.begin();
       BitNumber = Iter->index() * ElementSize;
       unsigned BitPos = Iter->find_first();
       BitNumber += BitPos;
       WordNumber = (BitNumber % ElementSize) / BITWORD_SIZE;
       Bits = Iter->word(WordNumber);
       Bits >>= BitPos % BITWORD_SIZE;
     }

     // Move our iterator to the next non-zero bit.
     void AdvanceToNextNonZero() {
       if (AtEnd)
         return;

       while (Bits && !(Bits & 1)) {
         Bits >>= 1;
         BitNumber += 1;
       }

       // See if we ran out of Bits in this word.
       if (!Bits) {
         int NextSetBitNumber = Iter->find_next(BitNumber % ElementSize) ;
         // If we ran out of set bits in this element, move to next element.
         if (NextSetBitNumber == -1 || (BitNumber % ElementSize == 0)) {
           ++Iter;
           WordNumber = 0;

           // We may run out of elements in the bitmap.
           if (Iter == BitVector->Elements.end()) {
             AtEnd = true;
             return;
           }
           // Set up for next non-zero word in bitmap.
           BitNumber = Iter->index() * ElementSize;
           NextSetBitNumber = Iter->find_first();
           BitNumber += NextSetBitNumber;
           WordNumber = (BitNumber % ElementSize) / BITWORD_SIZE;
           Bits = Iter->word(WordNumber);
           Bits >>= NextSetBitNumber % BITWORD_SIZE;
         } else {
           WordNumber = (NextSetBitNumber % ElementSize) / BITWORD_SIZE;
           Bits = Iter->word(WordNumber);
           Bits >>= NextSetBitNumber % BITWORD_SIZE;
           BitNumber = Iter->index() * ElementSize;
           BitNumber += NextSetBitNumber;
         }
       }
     }

   public:
     SparseBitVectorIterator() = default;

     SparseBitVectorIterator(const SparseBitVector<ElementSize> *RHS,
                             bool end = false):BitVector(RHS) {
       Iter = BitVector->Elements.begin();
       BitNumber = 0;
       Bits = 0;
       WordNumber = ~0;
       AtEnd = end;
       AdvanceToFirstNonZero();
     }

     // Preincrement.
     inline SparseBitVectorIterator& operator++() {
       ++BitNumber;
       Bits >>= 1;
       AdvanceToNextNonZero();
       return *this;
     }

     // Postincrement.
     inline SparseBitVectorIterator operator++(int) {
       SparseBitVectorIterator tmp = *this;
       ++*this;
       return tmp;
     }

     // Return the current set bit number.
     unsigned operator*() const {
       return BitNumber;
     }

     bool operator==(const SparseBitVectorIterator &RHS) const {
       // If they are both at the end, ignore the rest of the fields.
       if (AtEnd && RHS.AtEnd)
         return true;
       // Otherwise they are the same if they have the same bit number and
       // bitmap.
       return AtEnd == RHS.AtEnd && RHS.BitNumber == BitNumber;
     }

     bool operator!=(const SparseBitVectorIterator &RHS) const {
       return !(*this == RHS);
     }
   };

 public:
   using iterator = SparseBitVectorIterator;

   SparseBitVector() : Elements(), CurrElementIter(Elements.begin()) {}

   SparseBitVector(const SparseBitVector &RHS)
       : Elements(RHS.Elements), CurrElementIter(Elements.begin()) {}
   SparseBitVector(SparseBitVector &&RHS)
       : Elements(std::move(RHS.Elements)), CurrElementIter(Elements.begin()) {}

   // Clear.
   void clear() {
     Elements.clear();
   }

   // Assignment
   SparseBitVector& operator=(const SparseBitVector& RHS) {
     if (this == &RHS)
       return *this;

     Elements = RHS.Elements;
     CurrElementIter = Elements.begin();
     return *this;
   }
   SparseBitVector &operator=(SparseBitVector &&RHS) {
     Elements = std::move(RHS.Elements);
     CurrElementIter = Elements.begin();
     return *this;
   }

   // Test, Reset, and Set a bit in the bitmap.
   bool test(unsigned Idx) const {
     if (Elements.empty())
       return false;

     unsigned ElementIndex = Idx / ElementSize;
     ElementListConstIter ElementIter = FindLowerBoundConst(ElementIndex);

     // If we can't find an element that is supposed to contain this bit, there
     // is nothing more to do.
     if (ElementIter == Elements.end() ||
         ElementIter->index() != ElementIndex)
       return false;
     return ElementIter->test(Idx % ElementSize);
   }

   void reset(unsigned Idx) {
     if (Elements.empty())
       return;

     unsigned ElementIndex = Idx / ElementSize;
     ElementListIter ElementIter = FindLowerBound(ElementIndex);

     // If we can't find an element that is supposed to contain this bit, there
     // is nothing more to do.
     if (ElementIter == Elements.end() ||
         ElementIter->index() != ElementIndex)
       return;
     ElementIter->reset(Idx % ElementSize);

     // When the element is zeroed out, delete it.
     if (ElementIter->empty()) {
       ++CurrElementIter;
       Elements.erase(ElementIter);
     }
   }

   void set(unsigned Idx) {
     unsigned ElementIndex = Idx / ElementSize;
     ElementListIter ElementIter;
     if (Elements.empty()) {
       ElementIter = Elements.emplace(Elements.end(), ElementIndex);
     } else {
       ElementIter = FindLowerBound(ElementIndex);

       if (ElementIter == Elements.end() ||
           ElementIter->index() != ElementIndex) {
         // We may have hit the beginning of our SparseBitVector, in which case,
         // we may need to insert right after this element, which requires moving
         // the current iterator forward one, because insert does insert before.
         if (ElementIter != Elements.end() &&
             ElementIter->index() < ElementIndex)
           ++ElementIter;
         ElementIter = Elements.emplace(ElementIter, ElementIndex);
       }
     }
     CurrElementIter = ElementIter;

     ElementIter->set(Idx % ElementSize);
   }

   bool test_and_set(unsigned Idx) {
     bool old = test(Idx);
     if (!old) {
       set(Idx);
       return true;
     }
     return false;
   }

   bool operator!=(const SparseBitVector &RHS) const {
     return !(*this == RHS);
   }

   bool operator==(const SparseBitVector &RHS) const {
     ElementListConstIter Iter1 = Elements.begin();
     ElementListConstIter Iter2 = RHS.Elements.begin();

     for (; Iter1 != Elements.end() && Iter2 != RHS.Elements.end();
          ++Iter1, ++Iter2) {
       if (*Iter1 != *Iter2)
         return false;
     }
     return Iter1 == Elements.end() && Iter2 == RHS.Elements.end();
   }

   // Union our bitmap with the RHS and return true if we changed.
   bool operator|=(const SparseBitVector &RHS) {
     if (this == &RHS)
       return false;

     bool changed = false;
     ElementListIter Iter1 = Elements.begin();
     ElementListConstIter Iter2 = RHS.Elements.begin();

     // If RHS is empty, we are done
     if (RHS.Elements.empty())
       return false;

     while (Iter2 != RHS.Elements.end()) {
       if (Iter1 == Elements.end() || Iter1->index() > Iter2->index()) {
         Elements.insert(Iter1, *Iter2);
         ++Iter2;
         changed = true;
       } else if (Iter1->index() == Iter2->index()) {
         changed |= Iter1->unionWith(*Iter2);
         ++Iter1;
         ++Iter2;
       } else {
         ++Iter1;
       }
     }
     CurrElementIter = Elements.begin();
     return changed;
   }

   // Intersect our bitmap with the RHS and return true if ours changed.
   bool operator&=(const SparseBitVector &RHS) {
     if (this == &RHS)
       return false;

     bool changed = false;
     ElementListIter Iter1 = Elements.begin();
     ElementListConstIter Iter2 = RHS.Elements.begin();

     // Check if both bitmaps are empty.
     if (Elements.empty() && RHS.Elements.empty())
       return false;

     // Loop through, intersecting as we go, erasing elements when necessary.
     while (Iter2 != RHS.Elements.end()) {
       if (Iter1 == Elements.end()) {
         CurrElementIter = Elements.begin();
         return changed;
       }

       if (Iter1->index() > Iter2->index()) {
         ++Iter2;
       } else if (Iter1->index() == Iter2->index()) {
         bool BecameZero;
         changed |= Iter1->intersectWith(*Iter2, BecameZero);
         if (BecameZero) {
           ElementListIter IterTmp = Iter1;
           ++Iter1;
           Elements.erase(IterTmp);
         } else {
           ++Iter1;
         }
         ++Iter2;
       } else {
         ElementListIter IterTmp = Iter1;
         ++Iter1;
         Elements.erase(IterTmp);
         changed = true;
       }
     }
     if (Iter1 != Elements.end()) {
       Elements.erase(Iter1, Elements.end());
       changed = true;
     }
     CurrElementIter = Elements.begin();
     return changed;
   }

   // Intersect our bitmap with the complement of the RHS and return true
   // if ours changed.
   bool intersectWithComplement(const SparseBitVector &RHS) {
     if (this == &RHS) {
       if (!empty()) {
         clear();
         return true;
       }
       return false;
     }

     bool changed = false;
     ElementListIter Iter1 = Elements.begin();
     ElementListConstIter Iter2 = RHS.Elements.begin();

     // If either our bitmap or RHS is empty, we are done
     if (Elements.empty() || RHS.Elements.empty())
       return false;

     // Loop through, intersecting as we go, erasing elements when necessary.
     while (Iter2 != RHS.Elements.end()) {
       if (Iter1 == Elements.end()) {
         CurrElementIter = Elements.begin();
         return changed;
       }

       if (Iter1->index() > Iter2->index()) {
         ++Iter2;
       } else if (Iter1->index() == Iter2->index()) {
         bool BecameZero;
         changed |= Iter1->intersectWithComplement(*Iter2, BecameZero);
         if (BecameZero) {
           ElementListIter IterTmp = Iter1;
           ++Iter1;
           Elements.erase(IterTmp);
         } else {
           ++Iter1;
         }
         ++Iter2;
       } else {
         ++Iter1;
       }
     }
     CurrElementIter = Elements.begin();
     return changed;
   }

   bool intersectWithComplement(const SparseBitVector<ElementSize> *RHS) const {
     return intersectWithComplement(*RHS);
   }

   //  Three argument version of intersectWithComplement.
   //  Result of RHS1 & ~RHS2 is stored into this bitmap.
   void intersectWithComplement(const SparseBitVector<ElementSize> &RHS1,
                                const SparseBitVector<ElementSize> &RHS2)
   {
     if (this == &RHS1) {
       intersectWithComplement(RHS2);
       return;
     } else if (this == &RHS2) {
       SparseBitVector RHS2Copy(RHS2);
       intersectWithComplement(RHS1, RHS2Copy);
       return;
     }

     Elements.clear();
     CurrElementIter = Elements.begin();
     ElementListConstIter Iter1 = RHS1.Elements.begin();
     ElementListConstIter Iter2 = RHS2.Elements.begin();

     // If RHS1 is empty, we are done
     // If RHS2 is empty, we still have to copy RHS1
     if (RHS1.Elements.empty())
       return;

     // Loop through, intersecting as we go, erasing elements when necessary.
     while (Iter2 != RHS2.Elements.end()) {
       if (Iter1 == RHS1.Elements.end())
         return;

       if (Iter1->index() > Iter2->index()) {
         ++Iter2;
       } else if (Iter1->index() == Iter2->index()) {
         bool BecameZero = false;
         Elements.emplace_back(Iter1->index());
         Elements.back().intersectWithComplement(*Iter1, *Iter2, BecameZero);
         if (BecameZero)
           Elements.pop_back();
         ++Iter1;
         ++Iter2;
       } else {
         Elements.push_back(*Iter1++);
       }
     }

     // copy the remaining elements
     std::copy(Iter1, RHS1.Elements.end(), std::back_inserter(Elements));
   }

   void intersectWithComplement(const SparseBitVector<ElementSize> *RHS1,
                                const SparseBitVector<ElementSize> *RHS2) {
     intersectWithComplement(*RHS1, *RHS2);
   }

   bool intersects(const SparseBitVector<ElementSize> *RHS) const {
     return intersects(*RHS);
   }

   // Return true if we share any bits in common with RHS
   bool intersects(const SparseBitVector<ElementSize> &RHS) const {
     ElementListConstIter Iter1 = Elements.begin();
     ElementListConstIter Iter2 = RHS.Elements.begin();

     // Check if both bitmaps are empty.
     if (Elements.empty() && RHS.Elements.empty())
       return false;

     // Loop through, intersecting stopping when we hit bits in common.
     while (Iter2 != RHS.Elements.end()) {
       if (Iter1 == Elements.end())
         return false;

       if (Iter1->index() > Iter2->index()) {
         ++Iter2;
       } else if (Iter1->index() == Iter2->index()) {
         if (Iter1->intersects(*Iter2))
           return true;
         ++Iter1;
         ++Iter2;
       } else {
         ++Iter1;
       }
     }
     return false;
   }

   // Return true iff all bits set in this SparseBitVector are
   // also set in RHS.
   bool contains(const SparseBitVector<ElementSize> &RHS) const {
     SparseBitVector<ElementSize> Result(*this);
     Result &= RHS;
     return (Result == RHS);
   }

   // Return the first set bit in the bitmap.  Return -1 if no bits are set.
   int find_first() const {
     if (Elements.empty())
       return -1;
     const SparseBitVectorElement<ElementSize> &First = *(Elements.begin());
     return (First.index() * ElementSize) + First.find_first();
   }

   // Return the last set bit in the bitmap.  Return -1 if no bits are set.
   int find_last() const {
     if (Elements.empty())
       return -1;
     const SparseBitVectorElement<ElementSize> &Last = *(Elements.rbegin());
     return (Last.index() * ElementSize) + Last.find_last();
   }

   // Return true if the SparseBitVector is empty
   bool empty() const {
     return Elements.empty();
   }

   unsigned count() const {
     unsigned BitCount = 0;
     for (ElementListConstIter Iter = Elements.begin();
          Iter != Elements.end();
          ++Iter)
       BitCount += Iter->count();

     return BitCount;
   }

   iterator begin() const {
     return iterator(this);
   }

   iterator end() const {
     return iterator(this, true);
   }
 };

 // Convenience functions to allow Or and And without dereferencing in the user
 // code.

 template <unsigned ElementSize>
 inline bool operator |=(SparseBitVector<ElementSize> &LHS,
                         const SparseBitVector<ElementSize> *RHS) {
   return LHS |= *RHS;
 }

 template <unsigned ElementSize>
 inline bool operator |=(SparseBitVector<ElementSize> *LHS,
                         const SparseBitVector<ElementSize> &RHS) {
   return LHS->operator|=(RHS);
 }

 template <unsigned ElementSize>
 inline bool operator &=(SparseBitVector<ElementSize> *LHS,
                         const SparseBitVector<ElementSize> &RHS) {
   return LHS->operator&=(RHS);
 }

 template <unsigned ElementSize>
 inline bool operator &=(SparseBitVector<ElementSize> &LHS,
                         const SparseBitVector<ElementSize> *RHS) {
   return LHS &= *RHS;
 }

 // Convenience functions for infix union, intersection, difference operators.

 template <unsigned ElementSize>
 inline SparseBitVector<ElementSize>
 operator|(const SparseBitVector<ElementSize> &LHS,
           const SparseBitVector<ElementSize> &RHS) {
   SparseBitVector<ElementSize> Result(LHS);
   Result |= RHS;
   return Result;
 }

 template <unsigned ElementSize>
 inline SparseBitVector<ElementSize>
 operator&(const SparseBitVector<ElementSize> &LHS,
           const SparseBitVector<ElementSize> &RHS) {
   SparseBitVector<ElementSize> Result(LHS);
   Result &= RHS;
   return Result;
 }

 template <unsigned ElementSize>
 inline SparseBitVector<ElementSize>
 operator-(const SparseBitVector<ElementSize> &LHS,
           const SparseBitVector<ElementSize> &RHS) {
   SparseBitVector<ElementSize> Result;
   Result.intersectWithComplement(LHS, RHS);
   return Result;
 }


 } // end namespace llvm