#pragma once

#include <torch/csrc/autograd/edge.h>
#include <torch/csrc/autograd/grad_mode.h>
#include <torch/csrc/autograd/anomaly_mode.h>
#include <torch/csrc/autograd/profiler.h>
#include <torch/csrc/autograd/saved_variable.h>
#include <torch/csrc/autograd/input_metadata.h>
#include <torch/csrc/autograd/variable.h>
#include <torch/csrc/utils/python_stub.h>
#include <torch/csrc/utils/variadic.h>

#include <ATen/ATen.h>
#include <c10/util/Exception.h>

#include <algorithm>
#include <cstdint>
#include <initializer_list>
#include <memory>
#include <string>
#include <utility>
#include <vector>

namespace torch { namespace autograd {

struct Edge;
struct FunctionPostHook;
struct FunctionPreHook;

using tensor_list = std::vector<at::Tensor>;
using variable_list = std::vector<Variable>;
using edge_list = std::vector<Edge>;
using saved_variable_list = std::vector<SavedVariable>;
using IndexRange = std::pair<size_t, size_t>;

// Custom deleter to prevent stack overflows.
TORCH_API void deleteNode(Node* function);

///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
///                               Node
///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/// A `Node` is an abstract class that represents an operation taking zero
/// or more input `Variable`s and producing zero or more output `Variable`s. All
/// functions in PyTorch's autograd machinery derive from this class and
/// override its `apply` method. Instances of such subclasses will then be
/// invokeable via the call operator.
///
///                    Nodes in the Autograd Graph
///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/// When viewing the autograd system as a graph, `Node`s are the vertices or
/// nodes, connected to each other via (directed) `Edge`s, which themselves are
/// represented via (`Node`, input_nr) pairs. `Variable`s are the outputs to
/// and inputs of `Node`s, and travel between these edges during execution
/// of the graph. When two or more `Edge`s (from different sources) point at the
/// same input to a `Node`, the values produced along all of these edges are
/// implicitly summed prior to being forwarded to the target `Node`.
///
///                              Hierarchy
///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/// Subclasses usually represent differentiable functions as well as their
/// gradient operators. Note, however, that due to the very general definition
/// of a `Node` taking *zero* or more inputs and producing *zero* or more
/// outputs, uses of `Node`s are flexible and extend beyond purely
/// mathematical operations. For example, the `AccumulateGrad` function is a
/// *sink*: it takes one input, but produces no outputs, instead accumulating
/// the input as a side effect. At the other extreme, the `GraphRoot` function
/// receives no inputs from other functions, but produces multiple outputs.
///
///                              Interface
///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/// The most important method on `Node` is the call operator, which takes in
/// a list of variables and produces a list of variables. The precise size of
/// these lists can be determined with `num_inputs()` and `num_outputs()`.
/// `Node`s are stitched together via their `next_edge` interface, which let
/// you manipulate the set of outgoing edges of a `Node`. You can add an
/// edge with `add_next_edge()`, retrieve an edge with `next_edge(index)` and
/// iterate over them via the `next_edges()` method. Other methods exist for
/// integration with the JIT and other parts of PyTorch. Every `Node` has a
/// *sequence number* that increases monotonically in the order of `Node`
/// construction. It can be retrieved via the `sequence_nr()` method. Note that
/// this sequence number is *thread local*. This means that when `Node`s
/// `A`, `B` and `C` are created consecutively in the same thread, their
/// sequence numbers will be ordered `A` < `B` < `C`. If, however, `A` and `B`
/// are created in one thread and `C` is created in a new thread, there are *no
/// guarantees* w.r.t. the ordering of `C` relative to `A` or `B`.
///~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
struct TORCH_API Node : std::enable_shared_from_this<Node> {
 public:
  /// Construct a new `Node` with the given `next_edges`. `sequence_nr` is
  /// a (currently THE) hint to prioritization in the backward() pass, with
  /// higher sequence numbers prioritized before lower sequence numbers.
  explicit Node(
      uint64_t sequence_nr,
      edge_list&& next_edges = edge_list())
      : sequence_nr_(sequence_nr),
      next_edges_(std::move(next_edges)) {
    if (AnomalyMode::is_enabled()) {
      metadata()->store_stack();
    }
  }

  explicit Node(edge_list&& next_edges = edge_list())
      : Node(get_next_sequence_nr()++, std::move(next_edges)) {}

  /// Nodes are neither copyable nor moveable.
  Node(const Node& other) = delete;
  Node(Node&& other) = delete;
  Node& operator=(const Node& other) = delete;
  Node& operator=(Node&& other) = delete;
  virtual ~Node() = default;

  /// Evaluates the function on the given inputs and returns the result of the
  /// function call.
  variable_list operator()(variable_list&& inputs) {
    RECORD_FUNCTION(
        this, std::vector<c10::IValue>(inputs.begin(), inputs.end()));

    // In the first iteration of named tensors, autograd ignores names and
    // operates on unnamed tensors. In the long term, autograd should
    // probably operate with names.
    at::NoNamesGuard no_names_guard;
    return apply(std::move(inputs));
  }

  // Graph Connectivity API
  //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  // Inputs. NOTE: inputs of the grad_fn correspond to Tensor outputs of the
  // forward function.

  // Marker for expected undefined input
  struct undefined_input {};

  /// Adds the type and shape metadata for a new input. Returns the index of
  /// of the new input.
  uint32_t add_input_metadata(
    const at::TensorOptions& options
  , at::IntArrayRef shape
  , at::Device device) noexcept {
    uint32_t input_nr = input_metadata_.size();
    input_metadata_.emplace_back(options, shape, device);
    return input_nr;
  }

  uint32_t add_input_metadata(const at::Tensor& t) noexcept {
    uint32_t input_nr = input_metadata_.size();
    input_metadata_.emplace_back(t);
    return input_nr;
  }

  /// Adds a placeholder for an input that will not be used.
  uint32_t add_input_metadata(undefined_input u) noexcept {
    uint32_t input_nr = input_metadata_.size();
    input_metadata_.emplace_back();
    return input_nr;
  }

  uint32_t num_inputs() const noexcept {
    return input_metadata_.size();
  }

  const InputMetadata& input_metadata(size_t index) const {
    return input_metadata_[index];
  }

  /**
   * Note: Function Streams
   * A function's stream (for a given device type) is the stream of the first
   * element of its input buffer on a device of that type.
   *
   * If all elements are on the same device they MUST share a stream. If
   * elements are on different devices (across multiple GPUs, for example)
   * they may have different streams.
   */
  c10::optional<c10::Stream> stream(const c10::DeviceType device_type) {
    for (const auto& metadata : input_metadata_) {
      if (metadata.device().type() == device_type) return metadata.stream();
    }

    return c10::nullopt;
  }

  void clear_input_metadata() {
    input_metadata_.clear();
  }

  // Outputs ("Next Edges")

  const Edge& next_edge(size_t index) const noexcept {
    return next_edges_[index];
  }

  void set_next_edge(size_t index, Edge edge) {
    next_edges_[index] = std::move(edge);
  }

  void add_next_edge(Edge edge) {
    next_edges_.push_back(std::move(edge));
  }

  void set_next_edges(edge_list&& next_edges) {
    next_edges_ = std::move(next_edges);
  }

  const edge_list& next_edges() const noexcept {
    return next_edges_;
  }

  edge_list& next_edges() noexcept {
    return next_edges_;
  }

  uint32_t num_outputs() const noexcept {
    return next_edges_.size();
  }

  // Miscellaneous Methods
  //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  /// The sequence number of this `Node`.
  uint64_t sequence_nr() const noexcept {
    return sequence_nr_;
  }

  /// Returns the name of the dynamic type of the function, for debugging.
  virtual std::string name() const;

  /// Returns true if the particular output edge is active, and that particular
  /// output of this function should be computed.
  bool should_compute_output(size_t output_edge_index) const {
    TORCH_CHECK(output_edge_index < num_outputs(), "Index out of range");
    return next_edges_[output_edge_index].is_valid();
  }

  /// Returns true if any of the output edges in any of the ranges are active.
  bool should_compute_output(std::initializer_list<IndexRange> idxs) const {
    return std::any_of(idxs.begin(), idxs.end(), [this](IndexRange range) {
      for (auto i = range.first; i < range.second; i++) {
        if (should_compute_output(i))
          return true;
      }
      return false;
    });
  }

  /// Returns the `PyObject` stored for this `Node` (for Python
  /// interaction).
  PyObject* pyobj() const noexcept {
    return pyobj_;
  }

  /// Sets the `PyObject` stored for this `Node` (for Python interaction).
  void set_pyobj(PyObject* pyobj) noexcept {
    pyobj_ = pyobj;
  }

  /// Returns the anomaly metadata stored for this `Node`.
  /// If none exist, creates a new empty one.
  AnomalyMetadata* metadata() noexcept;

  // Hook API
  //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  uintptr_t add_post_hook(std::unique_ptr<FunctionPostHook>&& post_hook) {
    post_hooks_.push_back(std::move(post_hook));
    // Use the raw pointer as the unique key to identify this hook. This key
    // can then be used in del_post_hook(key) to remove this hook.
    return reinterpret_cast<std::uintptr_t>(post_hooks_.back().get());
  }

  const std::vector<std::unique_ptr<FunctionPostHook>>& post_hooks() const
      noexcept {
    return post_hooks_;
  }

  // delete a post hook matching the key
  bool del_post_hook(const uintptr_t& key) {
    for (auto it = post_hooks_.begin(); it != post_hooks_.end(); ++it) {
      if (key == reinterpret_cast<std::uintptr_t>(it->get())) {
        post_hooks_.erase(it);
        return true;
      }
    }
    return false;
  }

  std::vector<std::unique_ptr<FunctionPostHook>>& post_hooks() noexcept {
    return post_hooks_;
  }

  void add_pre_hook(std::unique_ptr<FunctionPreHook>&& pre_hook) {
    pre_hooks_.push_back(std::move(pre_hook));
  }

  const std::vector<std::unique_ptr<FunctionPreHook>>& pre_hooks() const
      noexcept {
    return pre_hooks_;
  }

  std::vector<std::unique_ptr<FunctionPreHook>>& pre_hooks() noexcept {
    return pre_hooks_;
  }

  // Customization Points for Subclasses
  //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  /// Releases saved variables if the operation won't be reused.
  virtual void release_variables() {}

  /// Called before an apply if `release_variables()` is going to be called.
  /// Allows larger ops like `InterpreterAutogradFunction` to incrementally
  /// release variables as they run.
  virtual void will_release_variables() {}

  /// Returns true if this function is traceable. An op is traceable if all
  /// operations happening within `apply()` are performed on autograd
  /// `Variables` (i.e. apply mostly instantiates and applies other functions).
  virtual bool is_traceable() {
    return false;
  }

  /// A `Node` is said to pass state transparently to backward, if the
  /// state consists only of (Saved)Variables and only non-variable objects
  /// that parameterize the operation in some way that defines the graph
  /// structure AND the backward function is traceable. In particular,
  /// parametrization MUST NOT depend on the data of any `Variable`.
  /// TODO: it might be possible to handle cases where backward is
  /// non-traceable but state passing could be considered transparent. This
  /// will probably depend on saved_variable_list being mutable.
  /// NOTE: this value matters only if is_traceable() returns false.
  virtual bool passes_state_transparently() {
    return false;
  }

  static uint64_t peek_at_next_sequence_nr();

 protected:
  static uint64_t& get_next_sequence_nr();

  /// Performs the `Node`'s actual operation.
  virtual variable_list apply(variable_list&& inputs) = 0;

  /// Calls `apply()`, but instruments it with tracing machinery.
  variable_list traced_apply(variable_list inputs);

  // Since `Node`s are neither copyable nor moveable, we can have const
  // fields.
  const uint64_t sequence_nr_;

  // Note [Thread Safety on Autograd Node]
  // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  // Autograd Engine let the owning thread which calls Engine::execute to drive the
  // GraphTask execution, there might be cases that part of the GraphTask is shared
  // across different `backward()` or `grad()` calls, i.e. fork new threads in the
  // middle of the forward and call `backward()` separately from different threads.
  // We need to protect the thread safety on NodeTask to prevent data racing on
  // shared variables read/write.
  //
  // NB: This is only needed for Autograd Nodes that runs on CPU, technically "CUDA",
  // "XLA" nodes don't need locking because device threads are always single threaded.
  //
  // Here we add a thread mutex to help protect the Node's thread safety, so that
  // different threads cannot race the shared data when executing the same NodeTask
  // from multiple CPU threads. It IS the user/developer responsibility to take
  // advantage of this mutex to protect the thread safety of their autograd Node.
  // The general strategy of thread safety on autograd Node:
  //
  // 1. User should lock the mutex during Node::release_variables() if the Node needs
  //    to release the variables on the fly, this serve the purpose that when we release
  //    saved_variables from one thread, no other threads can release the saved variables
  //    concurrently. call
  //    the Node::apply(),
  // 2. User should lock the mutex during Node::apply(), this is to ensure Node that
  //    writing to the shared variable are not racing across threads (i.e. AccumulateGrad
  //    and custom C++ Autograd Node if writing to shared variables )
  // 3. item 2 and item 3 should work together so that when we release saved variables
  //    from one thread, no other threads can call Node::apply(), this ensures the variable
  //    references from other threads aren't dangling.
  // 4. if the Node don't release any variables and no shared data read/write in the Node
  //    i.e. purely functional, user don't need to lock the mutex
  //
  // This way we could protect the thread safety on Autograd Node, but we could still
  // not protect the thread safety on Node pre/post C++ hooks (python hooks are
  // automatically thread safe), we rely on the user to write thread safe C++ hooks
  // if they want the hook to be correctly applied in multithreading environment.
  std::mutex mutex_;

  edge_list next_edges_;
  PyObject* pyobj_ = nullptr; // weak reference
  std::unique_ptr<AnomalyMetadata> anomaly_metadata_ = nullptr;
  std::vector<std::unique_ptr<FunctionPreHook>> pre_hooks_;
  std::vector<std::unique_ptr<FunctionPostHook>> post_hooks_;
  at::SmallVector<InputMetadata, 2> input_metadata_;
};

/// See Node::is_traceable() for definition.
struct TraceableFunction : public Node {
  using Node::Node;
  bool is_traceable() final {
    return true;
  }
};

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//                       Associated Free Nodes
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

namespace detail {
// Implementation of `collect_next_edges` (see below).
struct MakeNextFunctionList : IterArgs<MakeNextFunctionList> {
  edge_list next_edges;
  using IterArgs<MakeNextFunctionList>::operator();
  void operator()(const Variable& variable) {
    if (variable.defined()) {
      next_edges.push_back(impl::gradient_edge(variable));
    } else {
      next_edges.emplace_back();
    }
  }
};
} // namespace detail

/// Create an `Edge` between the given `variable` and the `function`, which is
/// assumed to be the gradient function of this variable (i.e. the function
/// through which this variable is backpropagated during the backward pass).
/// This sets the `grad_fn` property of the `variable`. This function assumes
/// that the `Variable` is a new input to the gradient function and its
/// `input_nr` thus equal to `function->num_inputs()`. Additionally, it
/// increments the `Node`'s number of inputs by one. Approximately
/// equivalent to `variable.set_gradient_edge(function,
/// function->add_input_metadata(variable.dispatch_type(), variable.sizes()))`.
/// If you don't want the `Node`'s `num_inputs` to be incremented, use
/// `set_gradient_edge` directly.
inline void create_gradient_edge(
    Variable& variable,
    std::shared_ptr<Node> function) {
  // Copy before move.
  const auto input_nr = function->add_input_metadata(variable);
  impl::set_gradient_edge(variable, {std::move(function), input_nr});
}

/// Return true if any of the variables in the list require a gradient.
inline bool any_variable_requires_grad(const variable_list& variables) {
  return std::any_of(
      variables.begin(), variables.end(), [](const Variable& variable) {
        return variable.defined() && variable.requires_grad();
      });
}

/// Return the next edges of all the given variables, or tuples of variables.
template <typename... Variables>
edge_list collect_next_edges(Variables&&... variables) {
  if (!GradMode::is_enabled())
    return {};
  detail::MakeNextFunctionList make;
  make.apply(std::forward<Variables>(variables)...);
  return std::move(make.next_edges);
}
}} // namespace torch::autograd
