#pragma once

#include "caffe2/core/common.h"
#include "caffe2/core/workspace.h"
#include "caffe2/opt/bound_shape_inferencer.h"
#include "caffe2/proto/caffe2_pb.h"

#include <string>
#include <unordered_map>
#include <vector>

namespace caffe2 {
namespace {
constexpr char kNetPos[] = "net_pos";
constexpr char kModelId[] = "model_id";
} // namespace

// This class contains some common functions for backend lowering and graph
// cutting
class BackendTransformerBase {
 public:
  BackendTransformerBase() {}
  virtual ~BackendTransformerBase() {}

  const std::unordered_map<std::string, std::string>& input_mapping() const {
    return input_mapping_;
  }

  const std::unordered_map<std::string, std::string>& reverse_input_mapping()
      const {
    return reverse_input_mapping_;
  }

  virtual void transform(
      Workspace* ws,
      NetDef* pred_net,
      const std::vector<std::string>& weight_names,
      const std::unordered_map<std::string, TensorShape>& shape_hints,
      const std::unordered_set<int>& blacklisted_ops) = 0;

 protected:
  // get model ID from the NetDef
  std::string getModelId(const NetDef& net);

  // SSA rewrite the net and return name mapping
  std::unordered_map<std::string, TensorShape> ssaRewriteAndMapNames(
      Workspace* ws,
      NetDef* pred_net,
      const std::unordered_map<std::string, TensorShape>& input_shape_hints);

  // Wrap TensorShape into TensorProto
  TensorProto wrapShapeInfoIntoTensorProto(
      const std::string& name,
      const ShapeInfo& shape_info) const;

  // Do bound shape inference and collect shape infos
  ShapeInfoMap inferShapes(
      Workspace* ws,
      NetDef* pred_net,
      const std::unordered_map<std::string, TensorShape>& shape_hints_mapped,
      const BoundShapeSpec& spec);

  // Input mapping of input name -> original input name
  std::unordered_map<std::string, std::string> input_mapping_;

  // Input mapping of orignal input name -> input name
  std::unordered_map<std::string, std::string> reverse_input_mapping_;
};
} // namespace caffe2
