#ifndef CAFFE2_OPERATORS_NUMPY_TILE_OP_H_
#define CAFFE2_OPERATORS_NUMPY_TILE_OP_H_

#include "caffe2/core/common_omp.h"
#include "caffe2/core/context.h"
#include "caffe2/core/logging.h"
#include "caffe2/core/operator.h"
#include "caffe2/utils/math.h"

namespace caffe2 {

// Copy a Blob n times along a specified axis.
template <class Context>
class NumpyTileOp : public Operator<Context> {
 public:
  USE_OPERATOR_CONTEXT_FUNCTIONS;
  NumpyTileOp(const OperatorDef& operator_def, Workspace* ws)
      : Operator<Context>(operator_def, ws) {}
  ~NumpyTileOp() {}

  bool RunOnDevice() override {
    const auto& input = Input(0);
    const auto& repeats = Input(1);

    // Check that the `repeats` tensor has the correct rank, has a number of
    // elements equal to the number of axes of `input`.
    CAFFE_ENFORCE_EQ(repeats.dim(), 1, "repeats input must be a 1-d tensor");
    CAFFE_ENFORCE_EQ(
        repeats.numel(),
        input.dim(),
        "repeats input have the same"
        " number of elements as `inputs` has dimensions.");
    const int64_t *repeats_data = repeats.template data<int64_t>();
    for (size_t i = 0; i < repeats.numel(); ++i) {
      CAFFE_ENFORCE_GE(repeats_data[i], 0);
    }

    auto* output = Output(0);

    // Alternate inputs and outputs between two buffers. Repeatedly apply the
    // Tile kernel along each axis. Then copy out the resulting data into the
    // output tensor.
    Tensor *src = &buffer, *dst = output;
    src->CopyFrom(input);
    vector<int64_t> output_dims(input.sizes().vec());
    for (size_t i = 0; i < repeats.numel(); ++i) {
      if (repeats_data[i] == 1) {
        continue;
      }
      // size up to (and not including) axis
      const auto outer_dim = src->size_to_dim(i);
      // size from axis up
      const auto inner_dim = src->size_from_dim(i);

      dst->Resize(outer_dim, inner_dim * repeats_data[i]);

      /**
       * How this works:
       * Imagine a 2D tensor (matrix) of size 3x10, tiled 2 times.
       * - Tiling along axis 0 (row) means copying the entire 3x10 Matrix 2
       * times. outer_dim = 0, inner_dim = 30.
       * - Tiling along axis 1 (column) means copying each row 2 times, then
       * proceed to the next row, until the end. outer_dim = 3, inner_dim = 10.
       */
      const char* src_data = static_cast<const char*>(src->raw_data());
      char* dst_data = static_cast<char*>(dst->raw_mutable_data(src->dtype()));

      DoTile(
          src->dtype(),
          src->itemsize(),
          outer_dim,
          inner_dim,
          repeats_data[i],
          src_data,
          dst_data);

      output_dims[i] *= repeats_data[i];
      dst->Reshape(output_dims);

      std::swap(src, dst);
    }

    // NB: because we have the swap at the end of the above loop, our real
    // result tensor is going to live in *src when we reach this line
    // whether we entered the loop or not :)
    if (output != src)
      output->CopyFrom(*src);

    return true;
  }

 private:
  void DoTile(
      const TypeMeta& meta,
      int item_size,
      int outer_dim,
      int inner_dim,
      int64_t num_tiles,
      const char* input_data,
      char* output_data) {
    for (auto i = 0; i < outer_dim; ++i) {
      for (auto t = 0; t < num_tiles; ++t) {
        context_.CopyItemsSameDevice(meta, inner_dim, input_data, output_data);
        output_data += inner_dim * item_size;
      }
      input_data += inner_dim * item_size;
    }
  }

  Tensor buffer{Context::GetDeviceType()};
};

} // namespace caffe2

#endif // CAFFE2_OPERATORS_NUMPY_TILE_OP_H_
