#ifndef THC_DEVICE_ALLOCATOR_INC
#define THC_DEVICE_ALLOCATOR_INC

#include <c10/cuda/CUDAStream.h>
#include <c10/core/Allocator.h>
#include <c10/cuda/CUDAMacros.h>
#include <c10/util/Registry.h>

#include <array>
#include <mutex>

namespace c10 {

// Caching allocator will execute every registered callback if it unable to find
// block inside of already allocated area.
class C10_CUDA_API FreeMemoryCallback {
 public:
  virtual ~FreeMemoryCallback() {};
  virtual bool Execute() = 0;
};

C10_DECLARE_REGISTRY(FreeCudaMemoryCallbacksRegistry, FreeMemoryCallback);
#define REGISTER_FREE_MEMORY_CALLBACK(name, ...) \
  C10_REGISTER_CLASS(FreeCudaMemoryCallbacksRegistry, name, __VA_ARGS__);

namespace cuda {

// TODO: Turn this into an honest to goodness class. I briefly attempted to do
// this, but it was a bit irritating to figure out how to also correctly
// apply pimpl pattern so I didn't have to leak any internal implementation
// details in the header (CUDACachingAllocator could be made a pimpl, but
// you also need to appropriately define a class which is a subclass
// of Allocator. Not impossible, but required a bit more surgery than
// I wanted to do at the time.)
//
// Why is this using a namespace rather than old-style THCCachingAllocator_
// prefix?  Mostly because it made the HIPify rules easier to write; _ is
// not counted as a word boundary, so you would otherwise have to list each
// of these functions.

namespace CUDACachingAllocator {

struct Stat {
  int64_t current = 0;
  int64_t peak = 0;
  int64_t allocated = 0;
  int64_t freed = 0;
};

enum struct StatType : uint64_t {
  AGGREGATE = 0,
  SMALL_POOL = 1,
  LARGE_POOL = 2,
  NUM_TYPES = 3  // remember to update this whenever a new stat type is added
};

typedef std::array<Stat, static_cast<size_t>(StatType::NUM_TYPES)> StatArray;

// Struct containing memory allocator summary statistics for a device.
struct DeviceStats {
  // COUNT: allocations requested by client code
  StatArray allocation;
  // COUNT: number of allocated segments from cudaMalloc().
  StatArray segment;
  // COUNT: number of active memory blocks (allocated or used by stream)
  StatArray active;
  // COUNT: number of inactive, split memory blocks (unallocated but can't be released via cudaFree)
  StatArray inactive_split;

  // SUM: bytes requested by client code
  StatArray allocated_bytes;
  // SUM: bytes reserved by this memory allocator (both free and used)
  StatArray reserved_bytes;
  // SUM: bytes within active memory blocks
  StatArray active_bytes;
  // SUM: bytes within inactive, split memory blocks
  StatArray inactive_split_bytes;

  // COUNT: total number of failed calls to CUDA malloc necessitating cache flushes.
  int64_t num_alloc_retries = 0;

  // COUNT: total number of OOMs (i.e. failed calls to CUDA after cache flush)
  int64_t num_ooms = 0;
};

// Struct containing info of an allocation block (i.e. a fractional part of a cudaMalloc)..
struct BlockInfo {
  int64_t size = 0;
  bool allocated = false;
  bool active = false;
};

// Struct containing info of a memory segment (i.e. one contiguous cudaMalloc).
struct SegmentInfo {
  int64_t device = 0;
  int64_t address = 0;
  int64_t total_size = 0;
  int64_t allocated_size = 0;
  int64_t active_size = 0;
  bool is_large = false;
  std::vector<BlockInfo> blocks;
};

C10_CUDA_API void* raw_alloc(size_t nbytes);
C10_CUDA_API void raw_delete(void* ptr);

C10_CUDA_API Allocator* get();
C10_CUDA_API void emptyCache();
C10_CUDA_API void cacheInfo(int dev_id, size_t* cachedAndFree, size_t* largestBlock);
C10_CUDA_API void* getBaseAllocation(void *ptr, size_t *size);
C10_CUDA_API void recordStream(void *ptr, CUDAStream stream);
C10_CUDA_API DeviceStats getDeviceStats(int device);
C10_CUDA_API void resetAccumulatedStats(int device);
C10_CUDA_API void resetPeakStats(int device);
C10_CUDA_API std::vector<SegmentInfo> snapshot();

C10_CUDA_API std::mutex* getFreeMutex();

C10_CUDA_API std::shared_ptr<void> getIpcDevPtr(std::string handle);

} // namespace CUDACachingAllocator

}} // namespace c10::cuda

#endif
